Post by League Records on Jul 23, 2011 18:25:27 GMT -5
QB and K Rules:
Due to the nature of a 32 team dynasty league, unique rules are imperative for the QB and K positions since real life squads typically only have one player who plays at each of these positions. While it is not mandatory to have a starting QB and starting K on your roster (there are alternatives), and while it is not against the rules to have more than 1 starter at either of those positions, it will be highly encouraged and regulated through the following rules:
Fantrax Scoring
This is a Head to Head league (H2H) where the most points in a given week is a win. In the case of a tie (both in the regular season and the playoffs, the tiebreaker is the amount of Touchdowns scored. The 2nd tiebreaker would be total team yards.
We will play through Fantrax, which costs $59.95 per season but has incredibly customizable settings and allows up to 100 teams. Other sites like ESPN and Yahoo do not offer that type of league.
Fantrax Roster
On Fantrax, you will have the option to choose 16 of your 35 players to be active in a given week. Only active players may gain points. *All rosters lock at the beginning of the Sunday 1 pm ET games.*
Active Positions for Fantrax
Offense (8)
* 1 QB (if team has no active starting QBs in a given week, they are able to fill an extra WR/TE/RB spot -- ONLY WHEN DECLARED - see the "QB & K Rules" below for details)
* 2 RB
* 2 WR
* 1 TE
* 1 WR/TE/RB
* 1 Spec Teams (can be a K OR a PR/KR [will be played in a 2nd WR/TE/RB spot on Fantrax] - see the "QB & K Rules" below for details)
Defense (8):
*2 DL
*2 LB
*3 DB
*1 DL/LB/DB
This means you can set your lineup weekly. You do, however, have the option of setting your roster weeks in advance with Fantrax. With this feature especially, know that not setting your lineup is unfair to both your opponent and to every GM vying for a playoff berth. Inactivity will be grounds for having your organization penalized.
We will be using the following scoring system:
*PLEASE NOTE: All Offensive and Defensive players can accumulate any type of points (WR can get Fum Rec, LB can get Rec TD, K can get rushing yards, RB can get Ret Yds, QB can get a tackle, etc). The only exception to this is if you are playing a PR/KR in the ST position - a PR/KR can ONLY get return yard and return TD points. Any rushing, receiving yards accumulated by a player in this position will not count
We are doing Fractional Scoring (for example, 2 yards = .2 points; you don't need to get to 10 yards before you get any points)
Offensive Points:
*1 passing yard = .04 pt (25 yds = 1 pt)
*1 rushing yard = .1 pt (10 yds = 1 pt)
*1 receiving yard = .1 pt (10 yds = 1 pt)
*1 return yard = .025 pt (40 yds = 1 pt)
*30-39 yd FG made = 3 pt
*40-49 yd FG made = 4 pt
*50+ yd FG made = 5 pt
*17-39 yd FG missed = -2 pt
Extra Point missed = -2 pt
Interception = -2 pt
Fumble Lost = -2 pt
2 pt conversion passing = 2 pt conversion = rushing = receiving = 2 pts
Defensive Points:
Tackle Solo = 1 pt
Tackle Assist = .5 pt
Sack = 3 pt
Fumble Recovered = 3 pt
Fumble Forced = 3 pt
Interception = 3 pt
Stuff = 3 pt
Int Yds = Fum Rec Yds = .1 pt (10 yds = 1 pt)
Pass Deflected = 1.5 pt
Hurry = 1.5 pt
Safety = 7 pt
All TDs are worth 6 points (including Offensive Fumbles Recovered for TD)
Getting to the Super Bowl
Each year, like in real life, 12 teams make the playoffs: the Division winners will be in along with the next two best records in the league. The top 2 teams in each Conference get byes in week 1 of the 4 week playoff. To determine playoff seeds, it will go by Conference record, then by division record, then by Head to Head record, then by total team points scored.
Super Bowl & Awards
The Champion will receive $600 in cash for winning the league along with recognition on the board.
The Regular Season winner (best overall team in either Conference) will receive $150
The Division Winners and Teams Making the Playoffs will receive recognition on the message board for all members to see.
Due to the nature of a 32 team dynasty league, unique rules are imperative for the QB and K positions since real life squads typically only have one player who plays at each of these positions. While it is not mandatory to have a starting QB and starting K on your roster (there are alternatives), and while it is not against the rules to have more than 1 starter at either of those positions, it will be highly encouraged and regulated through the following rules:
- You are not allowed to have more than 1 active *real life starting* QB or more than 1 active *real life starting* K on your roster for more than 4 weeks of our season (this includes playoffs).
- If your team does not have a starting QB in a given week, you are able to start a 2nd Flex (RB/WR/TE) player in place of an empty QB spot; you are not allowed to play a 2nd Flex player by choice. If you have a starting QB in a given week and that player is not listed as Questionable or worse on the NFL injury report, you do not have this option. In all instances, you must declare prior to the start of the week (including weeks where there is a Thursday game) in the "QB/K area" of Proboards that you are using this option
- If your team does not have a starting K in a given week, you are able to start a UNIQUE "special teams (ST) player" in the 2nd Flex (RB/WR/TE) spot in place of an empty K spot; this player will ONLY be able to accumulate return yards and return TDs. No other stats can be accumulated from a ST position. You are not allowed to play a ST player by choice. If you have a starting K on your roster in a given week and that player is not listed as Questionable or worse on the NFL injury report, you do not have this option
- You can only use one of these 2 options in a given week; in other words, you cannot play both a 2nd Flex player in place of a QB AND a ST player in place of a K in the same week.
- You can only use a 2nd Flex player in place of a QB 8 times in a season (including playoffs)
- Each week where you have two QBs or two Ks who have started for their real life team will be counted towards this; it does not apply to backups who have entered the game due to injury.
- You are not allowed to have QBs or Ks on more than 2 real life NFL franchises; this applies to the offseason where an attempted signing of a 3rd team's QB (even a backup) will be disallowed.
- If a Free Agent is determined in the offseason by the League Office to be a projected starting QB or starting K for the following season and you already have a projected starting QB, your team will be ineligible to bid on that player in the Free Agency period; this helps ensure that as few teams as possible get to the start of the regular season without a starter at either position. There is some gray area on "projected" starters in certain cases, and the league will have some leniency at those times.
- If any of these rules is violated in a given week, your team will have your HIGHEST offensive scoring players' points deducted from your final score as penalty.
- This encourages teams who have 2 starters at either position for whatever reason to negotiate with those squads that do not have a QB or K.
- Obviously, a QB will score more than a teams' 7th offensive skill player (Flex spot) in our league, and a K will score more than a ST player (can only accumulate PR and KR points in this spot); so while this is a way to assist a team should it get stuck without a QB or K, it is still in a team's best interest to attempt to acquire the extra starters on the other teams. To help assist in this negotiation process, the league will have a special "QBs and Ks" area dedicated to tracking which teams have extra starting QBs or Ks and which teams have no starting QBs or Ks.
- All league GMs should be extra vigilant in trading situations dealing with QBs and Ks to make sure that the teams with extra starters do not have an unfair advantage in the bargaining process; voting in these types of trades is extremely important
Fantrax Scoring
This is a Head to Head league (H2H) where the most points in a given week is a win. In the case of a tie (both in the regular season and the playoffs, the tiebreaker is the amount of Touchdowns scored. The 2nd tiebreaker would be total team yards.
We will play through Fantrax, which costs $59.95 per season but has incredibly customizable settings and allows up to 100 teams. Other sites like ESPN and Yahoo do not offer that type of league.
Fantrax Roster
On Fantrax, you will have the option to choose 16 of your 35 players to be active in a given week. Only active players may gain points. *All rosters lock at the beginning of the Sunday 1 pm ET games.*
Active Positions for Fantrax
Offense (8)
* 1 QB (if team has no active starting QBs in a given week, they are able to fill an extra WR/TE/RB spot -- ONLY WHEN DECLARED - see the "QB & K Rules" below for details)
* 2 RB
* 2 WR
* 1 TE
* 1 WR/TE/RB
* 1 Spec Teams (can be a K OR a PR/KR [will be played in a 2nd WR/TE/RB spot on Fantrax] - see the "QB & K Rules" below for details)
Defense (8):
*2 DL
*2 LB
*3 DB
*1 DL/LB/DB
This means you can set your lineup weekly. You do, however, have the option of setting your roster weeks in advance with Fantrax. With this feature especially, know that not setting your lineup is unfair to both your opponent and to every GM vying for a playoff berth. Inactivity will be grounds for having your organization penalized.
We will be using the following scoring system:
*PLEASE NOTE: All Offensive and Defensive players can accumulate any type of points (WR can get Fum Rec, LB can get Rec TD, K can get rushing yards, RB can get Ret Yds, QB can get a tackle, etc). The only exception to this is if you are playing a PR/KR in the ST position - a PR/KR can ONLY get return yard and return TD points. Any rushing, receiving yards accumulated by a player in this position will not count
We are doing Fractional Scoring (for example, 2 yards = .2 points; you don't need to get to 10 yards before you get any points)
Offensive Points:
*1 passing yard = .04 pt (25 yds = 1 pt)
*1 rushing yard = .1 pt (10 yds = 1 pt)
*1 receiving yard = .1 pt (10 yds = 1 pt)
*1 return yard = .025 pt (40 yds = 1 pt)
*30-39 yd FG made = 3 pt
*40-49 yd FG made = 4 pt
*50+ yd FG made = 5 pt
*17-39 yd FG missed = -2 pt
Extra Point missed = -2 pt
Interception = -2 pt
Fumble Lost = -2 pt
2 pt conversion passing = 2 pt conversion = rushing = receiving = 2 pts
Defensive Points:
Tackle Solo = 1 pt
Tackle Assist = .5 pt
Sack = 3 pt
Fumble Recovered = 3 pt
Fumble Forced = 3 pt
Interception = 3 pt
Stuff = 3 pt
Int Yds = Fum Rec Yds = .1 pt (10 yds = 1 pt)
Pass Deflected = 1.5 pt
Hurry = 1.5 pt
Safety = 7 pt
All TDs are worth 6 points (including Offensive Fumbles Recovered for TD)
Getting to the Super Bowl
Each year, like in real life, 12 teams make the playoffs: the Division winners will be in along with the next two best records in the league. The top 2 teams in each Conference get byes in week 1 of the 4 week playoff. To determine playoff seeds, it will go by Conference record, then by division record, then by Head to Head record, then by total team points scored.
Super Bowl & Awards
The Champion will receive $600 in cash for winning the league along with recognition on the board.
The Regular Season winner (best overall team in either Conference) will receive $150
The Division Winners and Teams Making the Playoffs will receive recognition on the message board for all members to see.